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C#委托,事件理解入门

2025/12/17 7:47:52发布16次查看
目录
l        导论
l        什么是委托
l        事件的理解
l        事件 关键字
l        最后
导论
在学习c#中的委托和事件过程中,我读了许多文章来理解他们二者究竟是怎么一回事,以及如何使用他们,现在我将整个的理解过程陈述以下,我学到的每一方面,恐怕也是你们需要掌握的 :-)。
什么是委托?
委托和事件这两个概念是完全配合的。委托仅仅是函数指针,那就是说,它能够引用函数,通过传递地址的机制完成。委托是一个类,当你对它实例化时,要提供一个引用函数,将其作为它构造函数的参数。
每一个委托都有自己的签名,例如:delegate int somedelegate(string s, bool b);是一个委托申明,在这里,提及的签名,就是说somedelegate 这个委托 有 string 和 bool 类型的形参,返回一个int 类型。
上面提及的:当你对委托实例化时,要提供一个引用函数,将其作为它构造函数的参数。这里要注意了:被引用的这个函数必须和委托有相同的签名。
看下面的函数:
private int somefunction(string str, bool bln){...}
你可以把这个函数传给somedelegate的构造函数,因为他们有相似的签名(in other words,他们都有相同的形参类型和个数,并且返回相同的数据类型)。
somedelegate sd = new somedelegate(somefunction);
sd 引用了 somefunction,也就是说,somefunction已被sd所登记注册,如果你调用 sd,somefunction 这个函数也会被调用,记住:我所说 somefunction的含义,后面,我们会用到它。
现在,你应该知道如何使用委托了,让我们继续理解事件之旅……
事件的理解
我们知道,在c#中:
l        按钮(button)就是一个类,当我们单击它时,就触发一次click事件。
l        时钟(timer)也是一个类,每过一毫秒,就触发一次tick事件。
让我们通过一个例子来学习,假定有这样的情节:
现在有一个counter的类,它有一个方法 countto(int countto, int reachablenum),该方法表示:在指定的时间段内(0~~countto),当到达指定的时间点reachablenum时,就触发一次numberreached事件。
它还有一个事件:numberreached,事件是委托类型的变量。意思是:如果给事件命名,用event关键字和要使用的委托类型申明它即可,如下所示:
public event numberreachedeventhandler numberreached;
在上面的申明中,numberreachedeventhandle 仅是一个委托,更确切的表示应该是:numberreacheddelegate。但是微软从不这样认为mousedelegate或者paintdelegate,,而是称谓:mouseeventhandler 或者 painteventhandler。所以
numberreachedeventhandler 比numberreacheddelegate听起来更方便一些,ok?好了,让我们继续,现在你知道了,在我们声明事件之前,需要象下面这样的形式来定义委托:
public delegate void numberreachedeventhandler(object sender, numberreachedeventargs e);
现在声明的委托 numberreachedeventhandle,它有一个void 返回值,和object,numberreachedeventargs两个形参。就像我们在第一节中强调的那样,当实例化委托时,作为实参传入的函数也必须拥有和委托同样的签名。
在你的代码中, 你是否用过painteventargs 或者 mouseeventargs来确定鼠标的移动位置?是否在触发paint事件的对象中用过graphics 属性?实际上,为用户提供数据的类都是继承于system.eventargs类,就是我们常说的事件参数类,如果事件不提供参数,就不定义该类。在我们的例子中,我们通过下面的类提供预期的时间点。
public class numberreachedeventargs : eventargs
{
private int _reached;
public numberreachedeventargs(int num)
{
this._reached = num;
}
public int reachednumber
{
get
{
return _reached;
}
}
}
好,有了前面的介绍,让我们到counter类里面看看:
namespace events
{
public delegate void numberreachedeventhandler(object sender,
numberreachedeventargs e);
/// <summary>
/// summary description for counter.
/// </summary>
public class counter
{
public event numberreachedeventhandler numberreached;
public counter()
{
//
// todo: add constructor logic here
//
}
public void countto(int countto, int reachablenum)
{
if(countto < reachablenum)
throw new argumentexception(
reachablenum should be less than countto);
for(int ctr=0;ctr<=countto;ctr++)
{
if(ctr == reachablenum)
{
numberreachedeventargs e = new numberreachedeventargs(
reachablenum);
onnumberreached(e);
return;//don't count any more
}
}
}
protected virtual void onnumberreached(numberreachedeventargs e)
{
if(numberreached != null)
{
numberreached(this, e);//raise the event
}
}
}
在counter中,如果到达指定的时间点,就触发一次事件,有以下几个方面需要注意:
l        通过调用numberreached(它是numberreachedeventhandler委托的实例)来完成一次触发事件。
numberreached(this, e);  通过这种方式,可以调用所有的注册函数。
l        通过 numberreachedeventargs e = new numberreachedeventargs(reachablenum); 为所有的注册函数提供事件数据。
l        看了上面的代码,你可能要问了:为什么我们直接用 onnumberreached(numberreachedeventargs e)方法来调用numberreached(this,e),而不用下面的代码呢?
if(ctr == reachablenum)
{
numberreachedeventargs e = new numberreachedeventargs(reachablenum);
//onnumberreached(e);
if(numberreached != null)
{
numberreached(this, e);//raise the event
}
return;//don't count any more
}
这个问题问得很好,那就让我们再看一下onnumberreached 签名:
protected virtual void onnumberreached(numberreachedeventargs e)
①你也明白 关键字protected限定了 只有从该类继承的类才能调用该类中的所有方法。
②关键字 virtual 表明了 在继承类中可以重写该方法。
这两点非常有用,假设你在写一个从counter继承而来的类,通过重写onnumberreached 方法,你可以在事件触发之前,进行一次其他的工作。
protected override void onnumberreached(numberreachedeventargs e)
{
//do additional work
base.onnumberreached(e);
}
注意:如果你没有调用base.onnumberreached(e), 那么从不会触发这个事件!在你继承该类而想剔出它的一些其他事件时,使用该方式是非常有用的。
l        还要注意到:委托 numberreachedeventhandler 是在类定义的外部,命名空间内定义的,对所有类来说是可见的。
好,该我们来实际操作使用counter类了。
在我们简单的应用程序中,我们有两个文本框,分别是:txtcountto和txtreachable:
下面是btnrun的click事件:
private void btnrun_click(object sender, system.eventargs e)
{
if(txtcountto.text == || txtreachable.text==)
return;
ocounter.countto(convert.toint32(txtcountto.text), convert.toint32(txtreachable.text));
}
private void ocounter_numberreached(object sender, numberreachedeventargs e)
{
messagebox.show(reached: + e.reachednumber.tostring());
}
初始化事件处理的语法如下:
ocounter = new counter();
ocounter.numberreached += new numberreachedeventhandler(ocounter_numberreached);
现在你明白了你刚才所做的一切,仅仅初始化 numberreachedeventhandler 委托类型的对象(就像你实例化其他对象一样),注意到 ocounter_numberreached 方法的签名与我前面提到的相似。
还要注意我们用的是+= 而不是=;这是因为委托是特殊的对象,它可以引用多个对象(在这里是指它可以引用多个函数)。for example 如果有另外一个
和ocounter_numberreached一样具有相同签名的函数ocounter_numberreached2,这两个函数都可以被引用:
ocounter = new counter();
ocounter.numberreached += new numberreachedeventhandler(ocounter_numberreached);
ocounter.numberreached += new numberreachedeventhandler(ocounter_numberreached2);
现在,触发一个事件后,上面两个函数被依次调用。
视情况而定,如果你想让ocounter_numberreached2在numberreached事件发生后不再被调用,可以简单地这样写:ocounter.numberreached -= new numberreachedeventhandler(ocounter_numberreached2);
最后   让我们看一下完整的源代码,以供参考:
form1.cs
using system; 
using system.drawing; 
using system.collections; 
using system.componentmodel; 
using system.windows.forms; 
using system.data;
namespace events 

    /**//// <summary> 
    /// summary description for form1. 
    /// </summary> 
    public class form1 : system.windows.forms.form 
    { 
        counter ocounter = null;
private system.windows.forms.button cmdrun; 
        private system.windows.forms.textbox txtreachable; 
        private system.windows.forms.textbox txtcountto; 
        private system.windows.forms.label label1; 
        private system.windows.forms.label label2; 
        private system.windows.forms.button btnremovedelegate; 
        /**//// <summary> 
        /// required designer variable. 
        /// </summary> 
        private system.componentmodel.container components = null;
public form1() 
        { 
            // 
            // required for windows form designer support 
            // 
            initializecomponent();
// 
            // todo: add any constructor code after initializecomponent call 
            // 
            ocounter = new counter(); 
            ocounter.numberreached += new numberreachedeventhandler(ocounter_numberreached); 
            ocounter.numberreached += new numberreachedeventhandler(ocounter_numberreached2); 
        }
/**//// <summary> 
        /// clean up any resources being used. 
        /// </summary> 
        protected override void dispose( bool disposing ) 
        { 
            if( disposing ) 
            { 
                if (components != null)  
                { 
                    components.dispose(); 
                } 
            } 
            base.dispose( disposing ); 
        }
windows form designer generated code#region windows form designer generated code 
        /**//// <summary> 
        /// required method for designer support - do not modify 
        /// the contents of this method with the code editor. 
        /// </summary> 
        private void initializecomponent() 
        { 
            this.cmdrun = new system.windows.forms.button(); 
            this.txtreachable = new system.windows.forms.textbox(); 
            this.txtcountto = new system.windows.forms.textbox(); 
            this.label1 = new system.windows.forms.label(); 
            this.label2 = new system.windows.forms.label(); 
            this.btnremovedelegate = new system.windows.forms.button(); 
            this.suspendlayout(); 
            //  
            // cmdrun 
            //  
            this.cmdrun.location = new system.drawing.point(16, 72); 
            this.cmdrun.name = cmdrun; 
            this.cmdrun.size = new system.drawing.size(48, 23); 
            this.cmdrun.tabindex = 2; 
            this.cmdrun.text = run; 
            this.cmdrun.click += new system.eventhandler(this.cmdrun_click); 
            //  
            // txtreachable 
            //  
            this.txtreachable.location = new system.drawing.point(144, 40); 
            this.txtreachable.name = txtreachable; 
            this.txtreachable.size = new system.drawing.size(56, 20); 
            this.txtreachable.tabindex = 1; 
            this.txtreachable.text = ; 
            //  
            // txtcountto 
            //  
            this.txtcountto.location = new system.drawing.point(144, 16); 
            this.txtcountto.name = txtcountto; 
            this.txtcountto.size = new system.drawing.size(56, 20); 
            this.txtcountto.tabindex = 0; 
            this.txtcountto.text = ; 
            //  
            // label1 
            //  
            this.label1.autosize = true; 
            this.label1.location = new system.drawing.point(16, 16); 
            this.label1.name = label1; 
            this.label1.size = new system.drawing.size(51, 13); 
            this.label1.tabindex = 3; 
            this.label1.text = count to; 
            //  
            // label2 
            //  
            this.label2.autosize = true; 
            this.label2.location = new system.drawing.point(16, 40); 
            this.label2.name = label2; 
            this.label2.size = new system.drawing.size(99, 13); 
            this.label2.tabindex = 4; 
            this.label2.text = reach this number; 
            //  
            // btnremovedelegate 
            //  
            this.btnremovedelegate.location = new system.drawing.point(16, 104); 
            this.btnremovedelegate.name = btnremovedelegate; 
            this.btnremovedelegate.size = new system.drawing.size(168, 23); 
            this.btnremovedelegate.tabindex = 5; 
            this.btnremovedelegate.text = remove second handler; 
            this.btnremovedelegate.click += new system.eventhandler(this.btnremovedelegate_click); 
            //  
            // form1 
            //  
            this.autoscalebasesize = new system.drawing.size(5, 13); 
            this.clientsize = new system.drawing.size(224, 134); 
            this.controls.addrange(new system.windows.forms.control[] { 
                                                                          this.btnremovedelegate, 
                                                                          this.label2, 
                                                                          this.label1, 
                                                                          this.txtcountto, 
                                                                          this.txtreachable, 
                                                                          this.cmdrun}); 
            this.name = form1; 
            this.text = events; 
            this.resumelayout(false);

        #endregion
/**//// <summary> 
        /// the main entry point for the application. 
        /// </summary> 
        [stathread] 
        static void main()  
        { 
            application.run(new form1()); 
        }
private void btnrun_click(object sender, system.eventargs e) 
        { 
            if(txtcountto.text == || txtreachable.text==) 
                return; 
            ocounter.countto(convert.toint32(txtcountto.text), convert.toint32(txtreachable.text)); 
        }
private void ocounter_numberreached(object sender, numberreachedeventargs e) 
        { 
            messagebox.show(reached: + e.reachednumber.tostring()); 
        } 
        private void ocounter_numberreached2(object sender, numberreachedeventargs e) 
        { 
            messagebox.show(reached2: + e.reachednumber.tostring()); 
        }
private void btnremovedelegate_click(object sender, system.eventargs e) 
        { 
            ocounter.numberreached -= new numberreachedeventhandler(ocounter_numberreached2); 
            ocounter.countto(convert.toint32(txtcountto.text), convert.toint32(txtreachable.text)); 
        } 
    } 
}
counter.cs
using system;
namespace events 

    public delegate void numberreachedeventhandler(object sender, numberreachedeventargs e);
/**//// <summary> 
    /// summary description for counter. 
    /// </summary> 
    public class counter 
    { 
        public event numberreachedeventhandler numberreached;
public counter() 
        { 
            // 
            // todo: add constructor logic here 
            // 
        } 
        public void countto(int countto, int reachablenum) 
        { 
            if(countto < reachablenum) 
                throw new argumentexception(reachablenum should be less than countto); 
            for(int ctr=0;ctr<=countto;ctr++) 
            { 
                if(ctr == reachablenum) 
                { 
                    numberreachedeventargs e = new numberreachedeventargs(reachablenum); 
                    onnumberreached(e); 
                    return;//don't count any more 
                } 
            } 
        }
protected virtual void onnumberreached(numberreachedeventargs e) 
        { 
            if(numberreached!=null) 
            { 
                numberreached(this, e); 
            } 
        } 
    }
public class numberreachedeventargs : eventargs 
    { 
        private int _reached; 
        public numberreachedeventargs(int num) 
        { 
            this._reached = num; 
        } 
        public int reachednumber 
        { 
            get 
            { 
                return _reached; 
            } 
        } 
    } 

 以上就是c#委托,事件理解入门的内容。
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