动态演示
源码分享cheackboard.py
定义黑白子,落子位置以及获胜规则。
from collections import namedtuplechessman = namedtuple('chessman', 'name value color')point = namedtuple('point', 'x y')black_chessman = chessman('黑子', 1, (45, 45, 45))white_chessman = chessman('白子', 2, (219, 219, 219))offset = [(1, 0), (0, 1), (1, 1), (1, -1)]class checkerboard: def __init__(self, line_points): self._line_points = line_points self._checkerboard = [[0] * line_points for _ in range(line_points)] def _get_checkerboard(self): return self._checkerboard checkerboard = property(_get_checkerboard) # 判断是否可落子 def can_drop(self, point): return self._checkerboard[point.y][point.x] == 0 def drop(self, chessman, point): """ 落子 :param chessman: :param point:落子位置 :return:若该子落下之后即可获胜,则返回获胜方,否则返回 none """ print(f'{chessman.name} ({point.x}, {point.y})') self._checkerboard[point.y][point.x] = chessman.value if self._win(point): print(f'{chessman.name}获胜') return chessman # 判断是否赢了 def _win(self, point): cur_value = self._checkerboard[point.y][point.x] for os in offset: if self._get_count_on_direction(point, cur_value, os[0], os[1]): return true def _get_count_on_direction(self, point, value, x_offset, y_offset): count = 1 for step in range(1, 5): x = point.x + step * x_offset y = point.y + step * y_offset if 0 <= x < self._line_points and 0 <= y < self._line_points and self._checkerboard[y][x] == value: count += 1 else: break for step in range(1, 5): x = point.x - step * x_offset y = point.y - step * y_offset if 0 <= x < self._line_points and 0 <= y < self._line_points and self._checkerboard[y][x] == value: count += 1 else: break return count >= 5
人人对战.py
导入模块
如出现模块的错误,在pycharm终端输入如下指令。
安装相应模块可使用以下命令:```pip install 相应模块 -i https://pypi.douban.com/simple```
import sysimport pygamefrom pygame.locals import *import pygame.gfxdrawfrom 小游戏.五子棋.checkerboard import checkerboard, black_chessman, white_chessman, point
设置棋盘和棋子参数
size = 30 # 棋盘每个点时间的间隔line_points = 19 # 棋盘每行/每列点数outer_width = 20 # 棋盘外宽度border_width = 4 # 边框宽度inside_width = 4 # 边框跟实际的棋盘之间的间隔border_length = size * (line_points - 1) + inside_width * 2 + border_width # 边框线的长度start_x = start_y = outer_width + int(border_width / 2) + inside_width # 网格线起点(左上角)坐标screen_height = size * (line_points - 1) + outer_width * 2 + border_width + inside_width * 2 # 游戏屏幕的高screen_width = screen_height + 200 # 游戏屏幕的宽stone_radius = size // 2 - 3 # 棋子半径stone_radius2 = size // 2 + 3checkerboard_color = (0xe3, 0x92, 0x65) # 棋盘颜色black_color = (0, 0, 0)white_color = (255, 255, 255)red_color = (200, 30, 30)blue_color = (30, 30, 200)right_info_pos_x = screen_height + stone_radius2 * 2 + 10
局内字体设置
def print_text(screen, font, x, y, text, fcolor=(255, 255, 255)): imgtext = font.render(text, true, fcolor) screen.blit(imgtext, (x, y))def main(): pygame.init() screen = pygame.display.set_mode((screen_width, screen_height)) pygame.display.set_caption('五子棋') font1 = pygame.font.sysfont('simhei', 32) font2 = pygame.font.sysfont('simhei', 72) fwidth, fheight = font2.size('黑方获胜') checkerboard = checkerboard(line_points) cur_runner = black_chessman winner = none computer = ai(line_points, white_chessman) black_win_count = 0 white_win_count = 0
落子循坏体
while true: for event in pygame.event.get(): if event.type == quit: sys.exit() elif event.type == keydown: if event.key == k_return: if winner is not none: winner = none cur_runner = black_chessman checkerboard = checkerboard(line_points) computer = ai(line_points, white_chessman) elif event.type == mousebuttondown: if winner is none: pressed_array = pygame.mouse.get_pressed() if pressed_array[0]: mouse_pos = pygame.mouse.get_pos() click_point = _get_clickpoint(mouse_pos) if click_point is not none: if checkerboard.can_drop(click_point): winner = checkerboard.drop(cur_runner, click_point) if winner is none: cur_runner = _get_next(cur_runner) computer.get_opponent_drop(click_point) ai_point = computer.ai_drop() winner = checkerboard.drop(cur_runner, ai_point) if winner is not none: white_win_count += 1 cur_runner = _get_next(cur_runner) else: black_win_count += 1 else: print('超出棋盘区域')
画棋盘
def _draw_checkerboard(screen): # 填充棋盘背景色 screen.fill(checkerboard_color) # 画棋盘网格线外的边框 pygame.draw.rect(screen, black_color, (outer_width, outer_width, border_length, border_length), border_width) # 画网格线 for i in range(line_points): pygame.draw.line(screen, black_color, (start_y, start_y + size * i), (start_y + size * (line_points - 1), start_y + size * i), 1) for j in range(line_points): pygame.draw.line(screen, black_color, (start_x + size * j, start_x), (start_x + size * j, start_x + size * (line_points - 1)), 1) # 画星位和天元 for i in (3, 9, 15): for j in (3, 9, 15): if i == j == 9: radius = 5 else: radius = 3 # pygame.draw.circle(screen, black, (start_x + size * i, start_y + size * j), radius) pygame.gfxdraw.aacircle(screen, start_x + size * i, start_y + size * j, radius, black_color) pygame.gfxdraw.filled_circle(screen, start_x + size * i, start_y + size * j, radius, black_color)
运行框返回落子坐标
def _get_clickpoint(click_pos): pos_x = click_pos[0] - start_x pos_y = click_pos[1] - start_y if pos_x < -inside_width or pos_y < -inside_width: return none x = pos_x // size y = pos_y // size if pos_x % size > stone_radius: x += 1 if pos_y % size > stone_radius: y += 1 if x >= line_points or y >= line_points: return none return point(x, y)
执行文件
if __name__ == '__main__': main()
人机对战动态演示
以上就是基于python怎么实现人机对战五子棋游戏的详细内容。
